Armor

Another model for my game project.
Some kind of heavy armor for main character.
The full model will be soon, but for now it's just parts of the armor floating in the air and not attached to the main costume.
Everything was done in 3ds max. Highpoly model was made in "midpoly" technique, without subdivision smoothing.

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The first part on the left was used as a reference, and all the others were made using a combination of symmetry and bend modifiers.

The first part on the left was used as a reference, and all the others were made using a combination of symmetry and bend modifiers.

Same technique on these parts.
I'am not a fan of proboollean in 3ds max, so i used a "slice plane function" in editable poly.

Same technique on these parts.
I'am not a fan of proboollean in 3ds max, so i used a "slice plane function" in editable poly.